I've compiled this rebuilt to integrate support for the fxShapeReplicator as per this resource posted from James Laker (see his post of 28th March 2007) but look how my level now looks compared to images in previous post...



Also I had to completely turn off in >Option>Graphic the DynamicRangeLighting otherwise none of the level render and I can only seen a yellow screen...
I think the problem is not the fxShapeReplicator resource added, I suspect that this is a little bug in the Projects for VS2005 that came along with TGEA SDK, since I had read someone mentioning about the fact that the TGEA VC8 Project it's not properly seted up to use...
I've posted this to ask some advise :(


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