<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6320790048433676838</id><updated>2012-01-26T10:04:13.527-08:00</updated><category term='Screenshot'/><category term='Software'/><category term='troubles'/><category term='Tutorial'/><category term='General'/><category term='Video'/><category term='lightning'/><category term='Announcement'/><category term='solved'/><title type='text'>JoZ 's Torque Dev Diary</title><subtitle type='html'>My diary about game dev with TorqueGameEngineAdvanced...</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://joz-s-tdd.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6320790048433676838/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://joz-s-tdd.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>JoZ</name><uri>http://www.blogger.com/profile/04622483278642797323</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>9</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6320790048433676838.post-8663375852285753749</id><published>2007-11-16T14:10:00.000-08:00</published><updated>2008-12-11T00:44:33.746-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Announcement'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Some news</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;p&gt;Ok, finally I restart to write in my TORQUE blog... Luckily I  took in contact with a "TORQUE friend" and we start some month ago working on a project toghether... Unluckily the project cannot advance ver fast but we are working on it in the freetime... next time some screenshot... Ops to late, one is already a preliminary one... &lt;/p&gt;          &lt;p&gt;&lt;img height='309' width='400' src='http://1.bp.blogspot.com/_puc2x8Wh5VI/Rz4KUNOkEOI/AAAAAAAAAHc/U_RDeVdGwZs/s400/Stone.jpg'/&gt;&lt;/p&gt;          &lt;p&gt;&lt;br/&gt;                          &lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6320790048433676838-8663375852285753749?l=joz-s-tdd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://joz-s-tdd.blogspot.com/feeds/8663375852285753749/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6320790048433676838&amp;postID=8663375852285753749' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6320790048433676838/posts/default/8663375852285753749'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6320790048433676838/posts/default/8663375852285753749'/><link rel='alternate' type='text/html' href='http://joz-s-tdd.blogspot.com/2007/11/some-news.html' title='Some news'/><author><name>JoZ</name><uri>http://www.blogger.com/profile/04622483278642797323</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_puc2x8Wh5VI/Rz4KUNOkEOI/AAAAAAAAAHc/U_RDeVdGwZs/s72-c/Stone.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6320790048433676838.post-7794774623584541954</id><published>2007-05-18T15:09:00.000-07:00</published><updated>2007-05-18T15:21:01.386-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='Video'/><category scheme='http://www.blogger.com/atom/ns#' term='Software'/><title type='text'>Wait wait wait</title><content type='html'>Ok, I have no news to post since I'm very busy with examinations at school... after end of june surely I'll have much more time...&lt;br /&gt;By the way, Constructor 1.0.1 went out a couple of days ago with a tons of changes.. but we still need something more.&lt;br /&gt;And of course the fix for new bugs in this release...&lt;br /&gt;&lt;br /&gt;Also i wanna post some YouTube video about exporting to Torque from 3DSMax:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=JSCsTC0SNEA"&gt;http://www.youtube.com/watch?v=JSCsTC0SNEA&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=GXAdRMSLZoQ"&gt;http://www.youtube.com/watch?v=GXAdRMSLZoQ&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=fBzMqAEGbE8"&gt;http://www.youtube.com/watch?v=fBzMqAEGbE8&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=ouKS0xybCIk"&gt;http://www.youtube.com/watch?v=ouKS0xybCIk&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6320790048433676838-7794774623584541954?l=joz-s-tdd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://joz-s-tdd.blogspot.com/feeds/7794774623584541954/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6320790048433676838&amp;postID=7794774623584541954' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6320790048433676838/posts/default/7794774623584541954'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6320790048433676838/posts/default/7794774623584541954'/><link rel='alternate' type='text/html' href='http://joz-s-tdd.blogspot.com/2007/05/wait-wait-wait.html' title='Wait wait wait'/><author><name>JoZ</name><uri>http://www.blogger.com/profile/04622483278642797323</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6320790048433676838.post-4638999617233644329</id><published>2007-04-17T07:27:00.000-07:00</published><updated>2008-12-11T00:44:34.032-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='troubles'/><category scheme='http://www.blogger.com/atom/ns#' term='Screenshot'/><title type='text'>Trees in TGEA, How to?</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_puc2x8Wh5VI/RiTbF-HyytI/AAAAAAAAADg/tLuTP9r5C80/s1600-h/TGEA_TREE_WORKING.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5054405577438055122" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://4.bp.blogspot.com/_puc2x8Wh5VI/RiTbF-HyytI/AAAAAAAAADg/tLuTP9r5C80/s320/TGEA_TREE_WORKING.jpg" border="0" /&gt;&lt;/a&gt;Ok I've spent a couple of hours searching on &lt;a href="http://www.garagegames.com"&gt;GG&lt;/a&gt; forums to find how to have trees' shapes working (I mean with their transparencies..) in TGEA...&lt;br /&gt;&lt;br /&gt;I have to say that the method is really simple, what was difficult is find the info...&lt;br /&gt;&lt;br /&gt;All you need is to create a material definition with the &lt;em&gt;traslucent=true&lt;/em&gt; parameter for the textures that have transparencies...&lt;br /&gt;Here my material definition to port the Oak shapes from the TGE 1.5 Examples into TGEA...&lt;br /&gt;&lt;br /&gt;new Material(oak_bark)&lt;br /&gt;{&lt;br /&gt;baseTex[0] = "~/data/shapes/trees/oak_bark";&lt;br /&gt;};&lt;br /&gt;new Material(oak_branch)&lt;br /&gt;{&lt;br /&gt;baseTex[0] = "~/data/shapes/trees/oak_branch";&lt;br /&gt;translucent = true;&lt;br /&gt;};&lt;br /&gt;&lt;br /&gt;I found out there is some issue with the transparencies when the HighDynamicRange lights(Dynamic are ok, only Highdynamic cause the problem...) are setted on in the graphic options that result in having transparencies in some part of the textures that must not have transp.&lt;br /&gt;&lt;br /&gt;I'll check, anyway for the moment I'm happy to have it work.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6320790048433676838-4638999617233644329?l=joz-s-tdd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://joz-s-tdd.blogspot.com/feeds/4638999617233644329/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6320790048433676838&amp;postID=4638999617233644329' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6320790048433676838/posts/default/4638999617233644329'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6320790048433676838/posts/default/4638999617233644329'/><link rel='alternate' type='text/html' href='http://joz-s-tdd.blogspot.com/2007/04/trees-in-tgea-how-to.html' title='Trees in TGEA, How to?'/><author><name>JoZ</name><uri>http://www.blogger.com/profile/04622483278642797323</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_puc2x8Wh5VI/RiTbF-HyytI/AAAAAAAAADg/tLuTP9r5C80/s72-c/TGEA_TREE_WORKING.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6320790048433676838.post-8960238940702256871</id><published>2007-04-03T06:54:00.000-07:00</published><updated>2007-04-03T08:18:12.369-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Software'/><title type='text'>BLADE 3D engine</title><content type='html'>&lt;a href="http://xnaimages.s3.amazonaws.com/PSSM.jpg"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 320px; CURSOR: hand" alt="" src="http://xnaimages.s3.amazonaws.com/PSSM.jpg" border="0" /&gt;&lt;/a&gt;Found &lt;a href="http://www.blade3d.com/"&gt;this engine&lt;/a&gt; and I want to take a look at it maybe you too :) (even if I don't know when I'll find time to do it...)&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;It works with XNA, you have to register in order to download the beta for free...&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;a href="http://xnaimages.s3.amazonaws.com/terrain2.jpg"&gt;&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 320px; CURSOR: hand" alt="" src="http://xnaimages.s3.amazonaws.com/terrain2.jpg" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://xnaimages.s3.amazonaws.com/terrain2.jpg"&gt;&lt;/a&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6320790048433676838-8960238940702256871?l=joz-s-tdd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://joz-s-tdd.blogspot.com/feeds/8960238940702256871/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6320790048433676838&amp;postID=8960238940702256871' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6320790048433676838/posts/default/8960238940702256871'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6320790048433676838/posts/default/8960238940702256871'/><link rel='alternate' type='text/html' href='http://joz-s-tdd.blogspot.com/2007/04/blade-3d-engine.html' title='BLADE 3D engine'/><author><name>JoZ</name><uri>http://www.blogger.com/profile/04622483278642797323</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6320790048433676838.post-1311917432334669662</id><published>2007-04-03T06:38:00.000-07:00</published><updated>2007-04-03T07:38:18.446-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Announcement'/><category scheme='http://www.blogger.com/atom/ns#' term='Software'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Constructor finally available! :)</title><content type='html'>&lt;a href="http://www.garagegames.com/images/uploaded/imag.16685.constructor.jpg"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand" alt="" src="http://www.garagegames.com/images/uploaded/imag.16685.constructor.jpg" border="0" /&gt;&lt;/a&gt; GarageGames is pleased to announce that &lt;a href="http://www.garagegames.com/products/torque/constructor"&gt;Torque Constructor &lt;/a&gt;will be available for download on April 9, 2007 for Windows and Mac. Torque Constructor is a Constructive Solid Geometry (CSG) WYSIWYG brush editor that supports export of buildings and structures to numerous industry-standard CSG model (.map) formats, or seamlessly exports directly into Torque Game Engine (TGE) or Torque Game Engine Advanced (TGEA)... &lt;a href="http://www.garagegames.com/news/12645"&gt;read more on GarageGames site&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6320790048433676838-1311917432334669662?l=joz-s-tdd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.garagegames.com/news/12645' title='Constructor finally available! :)'/><link rel='replies' type='application/atom+xml' href='http://joz-s-tdd.blogspot.com/feeds/1311917432334669662/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6320790048433676838&amp;postID=1311917432334669662' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6320790048433676838/posts/default/1311917432334669662'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6320790048433676838/posts/default/1311917432334669662'/><link rel='alternate' type='text/html' href='http://joz-s-tdd.blogspot.com/2007/04/constructor-finally-available-god-tnx.html' title='Constructor finally available! :)'/><author><name>JoZ</name><uri>http://www.blogger.com/profile/04622483278642797323</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6320790048433676838.post-5330239287933720639</id><published>2007-04-03T06:22:00.000-07:00</published><updated>2007-04-03T06:37:50.750-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='troubles'/><category scheme='http://www.blogger.com/atom/ns#' term='lightning'/><category scheme='http://www.blogger.com/atom/ns#' term='solved'/><title type='text'>Lighting problem with rebuilt - solved</title><content type='html'>Ok, about the &lt;a href="http://joz-s-tdd.blogspot.com/2007/03/lighting-problems-with-rebuilt-of-tgea.html"&gt;previous post&lt;/a&gt;, last friday I got all working (unfortunately I cannot post till today since I was away), it looks that the problem (shame on me! LOL!) was that I used to recompile TGEA the DirectX SDK February 2007 instead of the reccomended October 2006.&lt;br /&gt;I was thinking it needs October 2006 or later but it's not, it absolutely want Oct 2006 SDK, so if some of you is not aware of that now should be.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6320790048433676838-5330239287933720639?l=joz-s-tdd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://joz-s-tdd.blogspot.com/feeds/5330239287933720639/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6320790048433676838&amp;postID=5330239287933720639' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6320790048433676838/posts/default/5330239287933720639'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6320790048433676838/posts/default/5330239287933720639'/><link rel='alternate' type='text/html' href='http://joz-s-tdd.blogspot.com/2007/04/lighting-problem-with-rebuilt-solved.html' title='Lighting problem with rebuilt - solved'/><author><name>JoZ</name><uri>http://www.blogger.com/profile/04622483278642797323</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6320790048433676838.post-6612082831450916938</id><published>2007-03-29T06:03:00.000-07:00</published><updated>2008-12-11T00:44:34.829-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='troubles'/><category scheme='http://www.blogger.com/atom/ns#' term='lightning'/><category scheme='http://www.blogger.com/atom/ns#' term='Screenshot'/><title type='text'>Lighting problems with rebuilt of TGEA</title><content type='html'>It seems I have some problem with my first rebuilt of TGEA.&lt;br /&gt;&lt;div&gt;I've compiled this rebuilt to integrate support for the fxShapeReplicator as per this &lt;a href="http://www.garagegames.com/mg/forums/result.thread.php?qt=35822"&gt;resource&lt;/a&gt; posted from James Laker (see his post of 28th March 2007) but look how my level now looks compared to images in previous post...&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;a href="http://3.bp.blogspot.com/_puc2x8Wh5VI/Rgu_CBTlcAI/AAAAAAAAACE/1DwzPsLSHkY/s1600-h/tr-001.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5047337848829997058" style="CURSOR: hand" alt="" src="http://3.bp.blogspot.com/_puc2x8Wh5VI/Rgu_CBTlcAI/AAAAAAAAACE/1DwzPsLSHkY/s400/tr-001.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;a href="http://4.bp.blogspot.com/_puc2x8Wh5VI/Rgu_CRTlcBI/AAAAAAAAACM/B75FPQa6k-M/s1600-h/tr-002.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5047337853124964370" style="CURSOR: hand" alt="" src="http://4.bp.blogspot.com/_puc2x8Wh5VI/Rgu_CRTlcBI/AAAAAAAAACM/B75FPQa6k-M/s400/tr-002.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;a href="http://4.bp.blogspot.com/_puc2x8Wh5VI/Rgu_CRTlcCI/AAAAAAAAACU/I-l-7BdU4S0/s1600-h/tr-003.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5047337853124964386" style="CURSOR: hand" alt="" src="http://4.bp.blogspot.com/_puc2x8Wh5VI/Rgu_CRTlcCI/AAAAAAAAACU/I-l-7BdU4S0/s400/tr-003.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Also I had to completely turn off in &gt;Option&gt;Graphic the DynamicRangeLighting otherwise none of the level render and I can only seen a yellow screen...&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_puc2x8Wh5VI/Rgu_ChTlcDI/AAAAAAAAACc/I6waKWQDFeY/s1600-h/tr-004.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5047337857419931698" style="CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_puc2x8Wh5VI/Rgu_ChTlcDI/AAAAAAAAACc/I6waKWQDFeY/s400/tr-004.jpg" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_puc2x8Wh5VI/Rgu_ChTlcEI/AAAAAAAAACk/33LeRMm61Ow/s1600-h/tr-005.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5047337857419931714" style="CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_puc2x8Wh5VI/Rgu_ChTlcEI/AAAAAAAAACk/33LeRMm61Ow/s400/tr-005.jpg" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;I think the problem is not the fxShapeReplicator resource added, I suspect that this is a little bug in the Projects for VS2005 that came along with TGEA SDK, since I had read someone mentioning about the fact that the TGEA VC8 Project it's not properly seted up to use...&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;I've posted &lt;a href="http://www.garagegames.com/mg/forums/result.thread.php?qt=59785"&gt;this&lt;/a&gt; to ask some advise :(&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6320790048433676838-6612082831450916938?l=joz-s-tdd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://joz-s-tdd.blogspot.com/feeds/6612082831450916938/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6320790048433676838&amp;postID=6612082831450916938' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6320790048433676838/posts/default/6612082831450916938'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6320790048433676838/posts/default/6612082831450916938'/><link rel='alternate' type='text/html' href='http://joz-s-tdd.blogspot.com/2007/03/lighting-problems-with-rebuilt-of-tgea.html' title='Lighting problems with rebuilt of TGEA'/><author><name>JoZ</name><uri>http://www.blogger.com/profile/04622483278642797323</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_puc2x8Wh5VI/Rgu_CBTlcAI/AAAAAAAAACE/1DwzPsLSHkY/s72-c/tr-001.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6320790048433676838.post-2030503166523203048</id><published>2007-03-28T15:25:00.000-07:00</published><updated>2008-12-11T00:44:36.895-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Screenshot'/><title type='text'>First attempts with TGEA</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_puc2x8Wh5VI/RgruYxTlb8I/AAAAAAAAABk/_eVUcy8WC_o/s1600-h/TGEA-test_002.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5047108441741815746" style="CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_puc2x8Wh5VI/RgruYxTlb8I/AAAAAAAAABk/_eVUcy8WC_o/s320/TGEA-test_002.jpg" border="0" /&gt;&lt;/a&gt; &lt;a href="http://1.bp.blogspot.com/_puc2x8Wh5VI/RgruYxTlb9I/AAAAAAAAABs/WNZnab1YQvA/s1600-h/TGEA-test_008.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5047108441741815762" style="CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_puc2x8Wh5VI/RgruYxTlb9I/AAAAAAAAABs/WNZnab1YQvA/s320/TGEA-test_008.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;div align="left"&gt;&lt;a href="http://1.bp.blogspot.com/_puc2x8Wh5VI/RgrsdxTlbyI/AAAAAAAAAAU/ncHP-SDf3d4/s1600-h/TGEA-test_002.jpg"&gt;&lt;/a&gt;Some images about my first attempts with TGEA.&lt;/div&gt;&lt;br /&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_puc2x8Wh5VI/RgrtoxTlb3I/AAAAAAAAAA8/R3DzRz2S_SQ/s1600-h/TGEA-test_001.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5047107617108094834" style="CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_puc2x8Wh5VI/RgrtoxTlb3I/AAAAAAAAAA8/R3DzRz2S_SQ/s400/TGEA-test_001.jpg" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_puc2x8Wh5VI/RgrtpBTlb5I/AAAAAAAAABM/r52g2Hx_Bg0/s1600-h/TGEA-test_003.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5047107621403062162" style="CURSOR: hand" alt="" src="http://2.bp.blogspot.com/_puc2x8Wh5VI/RgrtpBTlb5I/AAAAAAAAABM/r52g2Hx_Bg0/s400/TGEA-test_003.jpg" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align="left"&gt;For the moment I've just ported the water of TerrainWaterDemo to my project and started editing my first level (mission)...&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_puc2x8Wh5VI/RgrtpBTlb6I/AAAAAAAAABU/PB1pztVo8fU/s1600-h/TGEA-test_004.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5047107621403062178" style="CURSOR: hand" alt="" src="http://2.bp.blogspot.com/_puc2x8Wh5VI/RgrtpBTlb6I/AAAAAAAAABU/PB1pztVo8fU/s400/TGEA-test_004.jpg" border="0" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6320790048433676838-2030503166523203048?l=joz-s-tdd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://joz-s-tdd.blogspot.com/feeds/2030503166523203048/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6320790048433676838&amp;postID=2030503166523203048' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6320790048433676838/posts/default/2030503166523203048'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6320790048433676838/posts/default/2030503166523203048'/><link rel='alternate' type='text/html' href='http://joz-s-tdd.blogspot.com/2007/03/first-attempts-with-tgea.html' title='First attempts with TGEA'/><author><name>JoZ</name><uri>http://www.blogger.com/profile/04622483278642797323</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_puc2x8Wh5VI/RgruYxTlb8I/AAAAAAAAABk/_eVUcy8WC_o/s72-c/TGEA-test_002.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6320790048433676838.post-7230256972958533737</id><published>2007-03-28T14:04:00.000-07:00</published><updated>2008-12-11T00:44:37.240-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Blog opening...</title><content type='html'>Ok, this is my first post on this blog and so...&lt;br /&gt;What is it about?&lt;br /&gt;I start this blog to have a place for postings about my game development with the &lt;a href="http://www.garagegames.com"&gt;Torque Game Engine&lt;/a&gt;.&lt;br /&gt;For sure naming it "game development", at least for the moment, is a bit too much, I've started to dev with Torque a bit ago (probably in 2002) but at that time I leaved it very soon and just some months ago I returned to it and started to "play" with TGEA (Torque Game Advanced)...&lt;br /&gt;So, as said, I need a place to use for posting images about my works with Torque and to mantein [for what I'll be able &lt;&gt; ]a little diary of my dev journey...&lt;br /&gt;That it's...&lt;br /&gt;JoZ ;)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_puc2x8Wh5VI/RgugMRTlb_I/AAAAAAAAAB8/QKfQ_QRwAw0/s1600-h/tse_logo.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5047303940063195122" style="CURSOR: hand" alt="" src="http://4.bp.blogspot.com/_puc2x8Wh5VI/RgugMRTlb_I/AAAAAAAAAB8/QKfQ_QRwAw0/s320/tse_logo.jpg" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6320790048433676838-7230256972958533737?l=joz-s-tdd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://joz-s-tdd.blogspot.com/feeds/7230256972958533737/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6320790048433676838&amp;postID=7230256972958533737' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6320790048433676838/posts/default/7230256972958533737'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6320790048433676838/posts/default/7230256972958533737'/><link rel='alternate' type='text/html' href='http://joz-s-tdd.blogspot.com/2007/03/blog-opening.html' title='Blog opening...'/><author><name>JoZ</name><uri>http://www.blogger.com/profile/04622483278642797323</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_puc2x8Wh5VI/RgugMRTlb_I/AAAAAAAAAB8/QKfQ_QRwAw0/s72-c/tse_logo.jpg' height='72' width='72'/><thr:total>1</thr:total></entry></feed>
