Thursday, March 29, 2007

Lighting problems with rebuilt of TGEA

It seems I have some problem with my first rebuilt of TGEA.
I've compiled this rebuilt to integrate support for the fxShapeReplicator as per this resource posted from James Laker (see his post of 28th March 2007) but look how my level now looks compared to images in previous post...





Also I had to completely turn off in >Option>Graphic the DynamicRangeLighting otherwise none of the level render and I can only seen a yellow screen...
I think the problem is not the fxShapeReplicator resource added, I suspect that this is a little bug in the Projects for VS2005 that came along with TGEA SDK, since I had read someone mentioning about the fact that the TGEA VC8 Project it's not properly seted up to use...
I've posted this to ask some advise :(

Wednesday, March 28, 2007

First attempts with TGEA




Some images about my first attempts with TGEA.






For the moment I've just ported the water of TerrainWaterDemo to my project and started editing my first level (mission)...



Blog opening...

Ok, this is my first post on this blog and so...
What is it about?
I start this blog to have a place for postings about my game development with the Torque Game Engine.
For sure naming it "game development", at least for the moment, is a bit too much, I've started to dev with Torque a bit ago (probably in 2002) but at that time I leaved it very soon and just some months ago I returned to it and started to "play" with TGEA (Torque Game Advanced)...
So, as said, I need a place to use for posting images about my works with Torque and to mantein [for what I'll be able <> ]a little diary of my dev journey...
That it's...
JoZ ;)